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Interactive game installation causes changes in a virtual natural environment based on harmonies played on a musical interface - video embedded below:
Arboration is an experiment in virtual environmental game control that places the wellbeing of a digital forest into the hands of a performer using music (and music theory) as the control interface. Playing a capacitive sensing one octave piano keyboard either grows a forest or burns it to the ground depending entirely how its played. The fate of this forest is in your hands.
The idea behind this project stems from the desire to combine musical improvisation with dynamic narrative control. The physical action of playing the piano-like, touch-sensitive keyboard is translated via harmonic analysis into data that controls a 3D environment projected onto a screen. By analyzing the intervals between the notes being played by the performer we can determine if what is being played is harmonically consonant or dissonant which is sent through the programming to determine the visual output. This process allows music theory to be the core of the control structure, however musical form is not a factor allowing anyone to have the full experience, not just musicians. Music theory is the control, play is the vehicle, and visual/emotional response is the feedback system.
(from our sister site http://www.computerandvideogames.com/)
Flickr user Kodykoala decided to take Super Mario Bros and mash it up with Hungry Hungry Hippos. Kody completely transformed the game, turning the hippos into Koopas, which each took about 10 hours to customize. The entire game itself took 50 hours of labor to complete. He plans on selling the game at the upcoming El Paso Comic Con this weekend.